An animated INZONE logo appears, under an energetic electronic music soundtrack
The camera slowly zooms towards the face of a woman, with colourful pigtails and a stylish purple and pink outfit. She is seated in a modern apartment space, at a desktop gaming computer. She is wearing, and conversing via, an INZONE H5 overhead headset with a boom microphone.
A series of shots reveal she is playing a game using a keyboard and mouse while livestreaming to a small desktop camera. Comments from viewers are shown on the screen.
Full-screen title: "Personalised Sound"
We cut to a close-up shot of the side of her head, then transition to an animated graphic showing a smartphone capturing a picture of a woman's ear.
The animation demonstrates how the shape of her ear is analysed and the sound field is optimised.
We return to a close-up shot of the woman wearing the headphones, intensely focused on the game.
Full-screen title: "360 Spatial Sound for Gaming"
As the camera pans towards her, the woman closes her eyes and gently tips her head back to indicate the sense of being transported into the world of her game, through 360 Spatial Sound for Gaming and Personal Optimisation.
She appears to float as a game environment is rendered all around her. Glasses appear on her face and a gun in her hand, and she slowly descends into the modern cityscape battlefield of the game.
She carefully moves forwards, holding the gun ready, as a wide shot reveals opponents hidden behind obstacles.
The camera moves tight on the side of the woman's head and then into the headphones, where the 40 mm driver is highlighted. As the camera returns to the shot of her, her eye twitches sideways and it is clear she can rely on the spatial sound to determine the position of her enemies. We cut to a first-person view as she takes aim and dispatches them.
The camera zooms into the gun barrel and transitions into a game screen reading "VICTORY".
We then quickly scroll through a series of admiring comments gathered in her comments feed, and a shot of her proudly responding to them.
A birds-eye view of her desktop is used to transition to a full-screen title "Boom Microphone"
A close-up shot shows her in an animated conversation with other players, via the boom microphone.
The shot shrinks and becomes part of a montage of close-up tiles showing the woman typing, clicking a mouse, an incoming call on a smartphone, and talking while wearing the INZONE headset. The cacophony of sounds from the tapping on the keyboard, a mouse click, an incoming call on the smartphone and the woman's voice are all heard.
Then all the tiles except the woman talking fade away, as the AI-based algorithm focuses on just her voice, extracting it from the other noise to deliver it clearly to other players. She smiles and flips the boom microphone up away from her face, automatically muting it.
Full-screen title "Wearing Comfort"
The camera cuts to various views of the INZONE H5 headset, highlighting the padded design.
Full-screen title "Wireless and Usability"
A close-up shot shows the supplied INZONE USB Type-A dongle being connected to a desktop PC. We then return to shots of the smiling woman, wearing the headphones.
A beep is heard indicating the battery is running low and a close-up shot demonstrates the supplied USB-C cable being connected for charging and audio.
The camera slowly zooms towards the PC screen, with the free INZONE Hub PC software on-screen. We cut to multiple setting screens, customising sound and other settings.
The INZONE H5 headset spins in space, under the full-screen title "Perfect for PlayStation®5"
It continues to move in space, spinning and dancing as the logos for INZONE x Fnatic are superimposed, side by side, to highlight this partnership.
The INZONE H5 move in a slow rotation in space, then appears to split into the available white and black versions for a final product shot.
The video closes with the animated Sony logo.