Front view of A95L Series BRAVIA TV on stand, fitted with BRAVIA CAM
A95L | BRAVIA XR | MASTER Series | OLED | 4K Ultra HD | High Dynamic Range (HDR) | Smart TV (Google TV)

A95L Series

NEW
A95L Series

Jaw-dropping graphics. Immersive soundscapes. Game on.

Be right at the heart of the action with BRAVIA XR™. Awe-inspiring scenes, atmospheric sound and exclusive new features bring your go-to games to life like never before.

Scene from God of War: Ragnarök showing a handshake between two warriors
BRAVIA TV with screenshot showing a scene from Horizon Forbidden West™, and PS5 console and controller to the right BRAVIA TV with screenshot showing a scene from Horizon Forbidden West™, and PS5 console and controller to the right

Perfect for PlayStation®5

Auto HDR Tone Mapping 

Auto HDR Tone Mapping instantly optimises HDR settings during your PS5™ initial setup. Even in dark shadow and bright highlights, you'll see fine details and true colours.01
Split screen of a driving game showing the difference with Auto HDR Tone Mapping on and off

Auto Genre Picture Mode

BRAVIA XR™ automatically switches into Game Mode with PS5™ to minimise lag and maximise responsiveness. It switches back to Standard Mode when watching movies for more expressive scenes.01
Two BRAVIA TVs with a PS5™ in the middle. The left showing Game Mode ON. The right showing Game Mode OFF.

One place for all your game settings

Never has it been easier to fine-tune your game status, settings and assist functions. All the essentials are at your fingertips for ease and comfort.012
Screenshot from God of War: Ragnarök showing two warriors with game settings and assist functions below
Image of a cable connected to the back of a BRAVIA TV Image of a cable connected to the back of a BRAVIA TV

Various features in HDMI 2.1

With 4K/120fps, a Variable Refresh Rate and Auto Low Latency Mode, our TVs give you smooth and clear movement for responsive gameplay.
Graphic showing the extra frames per scene in 4k/120fps versus 4K/60fps

4K/120 fps

Split image showing how frames can 'stutter' without VRR mode on one side and how they remain clear on the other

Variable Refresh Rate (VRR)

Split image showing two Driving game scenes, one showing a car coming off the track with Game Mode OFF and the other with a car on the track with Game Mode ON

Auto Low Latency Mode (ALLM)