We strive for a society where everyone shares the moment,
pursuing initiatives such as inclusive design that deliver new experiential value.
Our purpose is to "Fill the world with emotion, through the power of creativity and technology." At Sony, we're promoting inclusive design*1 and other initiatives to improve accessibility and to create a future shared by everyone.
Sharing accessibility innovations working toward our mission of making play accessible to as many gamers as possible.
The Easterseals Disability Film Challenge, sponsored by Sony Pictures, founded the Loop group.
In response to people with hearing impairments who wanted to enjoy music, we designed an instrument that expresses sound through light and vibration with collaboration of users with disabilities and musicians.
Introducing Sony's electronics products and its initiatives around the globe.
Sony Group employees with different backgrounds came together to hold an event where they competed to create new wellness games using cutting-edge technology.
konst spoke with project members from Sony Music Solutions about the type of thinking that creates the designs necessary to realize a sustainable society.
Sony Assurance Inc. provides a service to support customers who are not comfortable with the Internet by sharing screens with them so that they can smoothly complete the procedure.
Accessibility Consultants who supported us in the development journey of the Access™ controllers show you how they use them.
Person in charge of accessibility & inclusion explained the background and purpose behind Sony's initiatives for inclusive design.
Successful Sony Pictures Entertainment creator with hearing impairment and her colleagues talk about production workplace.
Entertainment, Technology & Services (ET&S) is developing human resources for inclusive design across the group.
A student at high school for the blind used the camera combined with a viewfinder employing laser retinal projection technology.
In the Pictures business, we provides audio descriptions and captions for movies.
The "XR Catch" was developed by Sony Group's design team, Creative Center, with people with visual impairments. We interviewed participants in this project.
In its financial business centered on life insurance, non-life insurance, and banking, the Sony Group is actively engaged in activities to enhance accessibility.
Sony Group incorporates accessibility into products and services for a future where everyone shares the moment. We encourages a diversity of individuals to work together.
Dr. Ken Endo of the Sony Computer Science Laboratories (Sony CSL) focuses on three main areas of research related to prosthetic limbs.